
Scramble Knights Online is not free to play. The Early Access version launches on October 26, 2026 at $12.99 in the United States, with regional pricing differences depending on where you buy. It is a single, one-time purchase with no microtransactions, and the developer says there will never be pay-to-win or pay-to-progress options. Members of Xbox Game Pass Ultimate and PC Game Pass can play from day one at no extra cost.
How much the game costs
The developer's launch announcement on Steam set the Early Access price at $12.99. Prices in other currencies follow Steam's and Microsoft's regional pricing, so the amount you see will vary by country. As checked on October 24, 2026, the Steam page still showed a wishlist button and a countdown rather than a purchase button. That means the final regional prices only appear in each store when the game unlocks.
The figure is lower than earlier estimates. When Funktronic Labs announced the pivot from Scramble Knights Royale to Scramble Knights Online in June 2026, coverage reported an expected price between $15 and $20. The studio later settled on $12.99 for Early Access. If you read older articles that quote $15 to $20, they predate the final announcement.
Is Scramble Knights Online free to play?
No. Scramble Knights Royale, the earlier battle royale version, was tested in free playtests, and the open beta and October demo were free. That history leads many players to assume the live game is free. It is not: the full game is a paid, buy-to-play product. The free demo was scheduled to close at the same moment Early Access opens, October 26 at 10 AM Pacific.
The good news for demo players is that progress made in the demo carries over to the full game. You keep that save once you buy the game or start it through Game Pass. Progress from the summer open beta does not carry over, because that test ended with a full wipe. Beta players instead receive the legacy Beta Cape when Early Access launches.
Playing through Game Pass
Xbox Wire lists Scramble Knights Online as a day-one Game Pass title on October 26. Game Pass Ultimate and PC Game Pass members can play on Xbox Series X|S, PC and cloud at no extra cost. Coverage of the launch notes that Essential and Premium members should check the terms on Xbox.com, since day-one releases are usually limited to the higher tiers. Our Xbox page covers the Game Preview listing and tier details.
If you already pay for Ultimate or PC Game Pass, trying the game there costs nothing extra. If you decide to keep playing after it leaves the catalog someday, you can buy it then. Game Pass members often get a discount on purchases of catalog games, which is worth checking in the store.
Steam or Microsoft Store?
On PC you can buy the game on Steam or through the Microsoft Store. Both versions launch on the same day at the same base price. The Steam version is where the demo lived, so Steam is the safe choice if you want your demo progress. The developer has not confirmed that Steam demo saves transfer to the Microsoft Store or Xbox versions.
Cross-play between Steam and Xbox is supported, so friends on different stores can still squad up. Pick the store you prefer for your library, but keep the demo point in mind. Our Steam page also covers system requirements, languages and features listed on the store.
Are there microtransactions?
The developer's launch FAQ is clear: the game is a single, one-time purchase with no microtransactions and no pay to win or progress. Gear, upgrades and cosmetics are earned by playing. Seasonal rewards and cosmetics you earn can be shown off in Town Square. Nothing in the current plan lets you buy power.
The same FAQ says the team may consider a founder's pack or paid DLC cosmetics in the future. It also says there are no plans for in-game purchases at this time. If a founder's pack or cosmetic DLC is announced, we will add the details here, including whether it affects gameplay. Based on the developer's statements, any such add-on would be cosmetic only.
Will the price go up?
Yes, eventually. The developer says the price will increase as content is added during Early Access. That makes the October 26 launch the cheapest planned point to buy, outside of store sales. Early Access is expected to last at least a year, with the first big update planned for winter once launch bugs are fixed.
The launch build includes the fully playable 1-Star area, roughly five hours of unique content. Version 1.0 is planned with at least four Star tiers and around 40 hours of content. Buying now means paying less for a smaller game that grows over time. Waiting means paying more for a larger, more polished game. Our Early Access page breaks down that roadmap.
What you get for the price
At launch you get the shared online kingdom of Terracott, co-op quests for one to four players, and Town Square as a social hub. Fishing, crafting, weapon upgrades and the Homestead, a base you decorate as you progress, are part of the package. Optional faction PvP lets you clash with other knights over resources if you choose to join a faction. Death turns you into a chicken until you respawn, which keeps failure light-hearted.
You also get every update during Early Access without paying again. The developer describes Early Access as a way to build the game with constant community feedback and says it "will evolve fast." Expect frequent patches after October 26.
Is it worth $12.99?
That depends on what you want. If you enjoy short co-op quests with friends and do not mind an unfinished game, the low price and the five-hour 1-Star area are a reasonable start. If you prefer complete experiences, waiting for more Star tiers makes sense, even at a higher price. Game Pass members can simply try it at no cost.
Playing the demo was the best way to decide before launch. Once the demo closes, watch early reviews on Steam and community feedback on the official Discord. Our beginner guide explains the quest-and-return loop, so you know what the first hours feel like.
Price at a glance
| Item | Detail |
|---|---|
| Early Access price | $12.99 (US), regional pricing applies |
| Business model | One-time purchase, buy-to-play |
| Microtransactions | None; no pay-to-win or pay-to-progress |
| Game Pass | Day one in Ultimate and PC Game Pass |
| Demo | Free until October 26, progress carries over |
| Future price | Increases as content is added |


